{"id":561,"date":"2025-04-11T11:19:27","date_gmt":"2025-04-11T11:19:27","guid":{"rendered":"http:\/\/www.scubadiscounters.com\/?p=561"},"modified":"2025-04-14T02:52:53","modified_gmt":"2025-04-14T02:52:53","slug":"nintendo-reveals-surprising-reason-why-the-switch-2-doesnt-have-analogue-triggers","status":"publish","type":"post","link":"http:\/\/www.scubadiscounters.com\/index.php\/2025\/04\/11\/nintendo-reveals-surprising-reason-why-the-switch-2-doesnt-have-analogue-triggers\/","title":{"rendered":"Nintendo reveals surprising reason why the Switch 2 doesn\u2019t have analogue triggers"},"content":{"rendered":"
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The Pro Controller could\u2019ve had analogue triggers (Nintendo)<\/figcaption><\/figure>\n

The Switch 2<\/a> Pro Controller and Joy-Cons don\u2019t have analogue shoulder buttons, but Nintendo was going to add them until someone stopped them.<\/p>\n

Although the Nintendo Switch 2<\/a> and its Pro Controller are broadly similar to the original Switch, in terms of design and function, there are some important differences. The Switch 2 is bigger, it has its new \u2018C\u2019 button for online chat, and the Joy-Cons can turn into mice<\/a>.<\/p>\n

The Pro Controller has an audio jack and two new, programmable buttons at the back but what it doesn\u2019t have, which has upset some fans, is analogue shoulder buttons.<\/p>\n

Although Nintendo pioneered the idea of analogue controls, with the N64, it\u2019s never used them for any of its shoulder buttons \u2013 the closest it\u2019s got being the GameCube\u2019s weird clutch-like set-up. All PlayStation 5<\/a> and Xbox<\/a> controllers have analogue triggers, as they\u2019re very useful for driving games, and Nintendo has revealed that it was considering them for the Switch 2.<\/p>\n

The Switch 2\u2019s designers were asked why they didn\u2019t add analogue shoulder buttons to the Pro Controller or the new Joy-Cons, and the reason is straightforward but relatively surprising.<\/p>\n

Technical director Tetsuya Sasaki answered that, \u2018From the hardware side, we worked on what we were asked to do. There were a lot of, let\u2019s say, very fussy developers around us who wanted to go this route. That\u2019s why we went the route we did.\u2019<\/p>\n

\u2018In terms of analogue buttons on the shoulders, there are positives, but also negatives,\u2019 producer Kouichi Kawamoto told VentureBeat<\/a>.<\/p>\n

\u2018You lose a little bit of instancy when they\u2019re analogue. We considered it and decided that instant input would be the better option. That\u2019s why we decided to move forward with this decision.\u2019<\/p>\n

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